• Howgamers are "tricked" when
nlaymgalarge,anen world Video
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    • Do you know how laggy games would be without that?
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    • You guys didn’t know this? That’s why if you spin really fast the map won’t load sometimes
      3019 19d
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    • I’m pretty sure all gamers are well aware of these rendering tactics to reduce lag.
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    • How is this tricked... you want to melt your graphics card?
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    • that's not tricked, that's good optimizations except the trees in the background someone got lazy on those
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    • If anything this is better. Imagine your computer trying to run a whole map with physics in it maybe the weather could change. There’s no way most computers could do it with the Graphics on high
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    • "Being tricked" implies gamers dont know about it... 🤨
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    • Whoever made this thinks all gamers are complete dumbasses
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    • They arent tricked, that’s to keep the game from crashing, you can’t realistically run such a big world all at once
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    • That's how it's always worked. It's not a trick it's making sure your computer doesn't fucking explode
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    • This isn't being tricked. This is master programming to maximize system performance
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    • Not really a trick it helps massively with preformance issues
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    • That’s why you can’t play split screen gta.
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    • Minecraft can keep track of up to 12 chunks at a time in all directions. Checkmate atheists
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    • If games had a fully rendered world spanning miles the game would be in the negative frames
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    • What if this happened in real life when no human being was watching an area
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    • Wow. It's almost like texture loading is based on field of vision
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    • Yes... it removes unnecessary props to get better frame rates by far the best option all games do it
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    • Tricked= solution to lag and huge maps
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    • It’s not tricking people you dumb fuck it’s how the game runs without your console fucking exploding.
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    • Man don't you hate not having your computer explode every time you open an open world game
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    • Not every game works in this way tho some have a lowpoly distance and a texture render distance to up preformance
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    • It’s not a trick, it’s to save processing power so the game doesn’t lag
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    • This is acceptable because we dont want our PCs getting hot enough to boil water trying to render the tri-state area.
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    • Oooooo dynamic occulision so fascinating, what you think they rendwr the entirety of the skyrim map? No system in existence could handle that
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    • Phhht you think we don’t know this, have you not modded the fuck out of skyrim
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    • How are we tricked? That's a technique they use to conserve RAM otherwise those games would run slow as all fuck.
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    • We've known about this for a long.time it's used to save processing power so you can actually run all.that foliage and ai without your pc killing itself
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    • Its not a trick, why tf would anything else need to load
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    • Isn’t this how it works in real life?
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    • This really isn’t a trick; it makes the game run faster without having to load the whole ass map
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    • It’s to reduce lag an boost FPS, this is needed and it doesn’t take away from the game whatsoever
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    • For those confused, this is how you can navigate a HUGE open world without needing a super expensive computer. It loads in enough to keep the game solid without unnecessary stress. Why load what you can't see?
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    • That technique is called culling. To effectively run a game at high frame rates they employ that technique so that the extra elements outside of the players view are culled out, resulting in better performance.
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    • Bruh but it makes it so much better for the game it allows it to render more
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    • Well keep in mind that the rest of the world that you can’t see doesn’t really exist. It’s just programmed to exist when your turn your screen and move. It’s not that difficult
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    • ...this is o you dont needs 12 thousand d dollar system. It reduces stress on the graphics and ram.
      D3ZR0 18d
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    • What if this is how life works?!?
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    • That's how the real world works too
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    • I assumed it still loaded around you i just thought it went away when u were far enough. I didn’t realize it disappeared when you’re not looking
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    • Gamers aren't tricked majority of people know that things only render that are in the players vision
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    • This is how it works in real life too
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    • *software is better coded to increase resolution and smoothness* “THEY FUCKING TRICKED US”
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    • Congrats you unlocked knowledge of basic video games dating back to the 80s
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    • Wow rendering is a thing? Holy shit no way.
      Gevil 19d
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    • It's called culling. If you wanted everything to load at once, then you want your computer to explode.
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    • Kinda like a “does a tree make a sound if nobody is there” thing. Maybe that is how our world exists.
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    • What do you me tricked? This is a common technique called culling where the part of the game you’re not looking at isn’t loaded to save space and it’s very useful.
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    • Bro its to prevent lag it aint a trick.
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    • Well they did a good job
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    • Imagine being so stupid you were actually "tricked"
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    • do you want your computer to catch fire??? Ofc it doesn‘t load the entire map lmao
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    • If everything was always loaded then you have the wonderful breath of the wild minute long loading screens every time you left a temple or building.
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    • Bitch it's called managing resources
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    • Ok but if you wanted them to keep everything loaded it would completely lag
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    • If they didn’t do this, it would run like a potato. Also, it’s just the details like the grass and trees, not the whole world
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    • Do you know how much processing power it takes to keep everything loaded in at once?
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    • Yes bitch we know about chunck loading, this is getting so much better lately that games have less and less loading screens
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    • Well...yeah obviously if the entire Minecraft world would load at once any normal pc would melt
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    • Bro this is how the game is supposed to look gorgeous and not run like a commodore 64
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    • It's not "tricked" they're "surprise existence"
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    • Is this guy bitching about lods and the fact that offscreen stuff isn’t being rendered?
      Garen 18d
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    • They do that so computers dont kill themselves trying to load everything
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    • This is just modern day "Does the light go off in the fridge when you close the door"
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    • “wow bro huge chunks of the map aren’t unnecessarily rendered when im roaming fucking TRICKING GAMERS bro”
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    • This is how real life works too
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    • Yeah and that’s how we see in real life you think they’d allow all that extra processing for this simulation gtfo
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    • Oh no. Tricked again by the most basic of loading/unloading mechanics
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    • It’s not a trick it’s game design most games can’t afford to keep all areas loaded at a time it’s to demanding for the console
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    • You mean real life doesn't work like this?
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    • Bruh this shit Is common knowledge, it's so the game doesn't overload and crash
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    • Dude, are there actually people who complain about this? Like come on, an open world game all loaded in entirely at once?
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    • This isn't "tricking" us, it's the let's not set the computer on fire helper.
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    • That’s not called tricking gamers, it’s called being smart with your resources. I never wanna meet someone who’s such a cuck that they get mad about assets they’ll never even see
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    • It's not at all a trick. It's a way to keep the game run significantly better.
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    • It's called culling and is not "trickery" it's resource management
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    • What idiot actually though it was always loaded
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    • I knew this is what happened but man is it unsatisfying to see from another point of view
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    • That's not tricking... that's how they've been for a loooooong time
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    • "Tricked"? There's no need to render something that isn't visible and render something at a distance as high as something up close. This is optimization 101
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    • This is how good game design allows to get the most out of hardware
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    • Yes, your games unload the map so that the games can play at 60fps and have minimal load time, as well as prevent crashing and other bugs. It’s not tricking you it’s benefiting you
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    • It's not tricking the player. It's called smart resource management
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    • More like how gamers are able to play the game
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    • Its not a trick. Its to help the performance of the device playing the game.
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    • What dumbass doesn’t know this
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    • There's a reason for that. It's so the system does not have to render out unneeded textures, actors, and npcs to reduce memory and processor use. This helps to reduce lag. It's not "tricking," it's efficient.
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    • It’s actually really smart to do this, it helps keep the game from having a heart attack every time I want to look at a damn tree. Fuck you mean tricked? More like appreciated asf
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    • We gamers know how games work
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    • A game like Skyrim would take forever to load if it loaded everything at once
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    • How is that tricked lmao thats optimization
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    • This isnt a trick, it's called optimization
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    • What I expected
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    • i feel like if you play videogames you already know this is obvious so we’re like why is this relevant
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    • Yeah no shit. That’s why your game no longer lags when looking at a redstone computer
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    • Anybody have a problem in gta v when thwyr driving so fast the fucking textures just disappear
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    • Did you think the game just renders the entire map 24/7? Sometimes we make the game so that it only renders what can be seen from the character's view. So when you turn around it's actually just rendering that part of the map and the only part of the map that actually "exists" is the part you see.
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    • i wish i hadn’t seen this
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    • Shit, I have a potato for a PC, so I've known this for years
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    • "Tricked"? It's called Saving Memory, Shit Sticks
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