Your extensive knowledge of medications allows you to get the most out of them.
When using a med kit, you recieve an additional percent of use out of each add on.
Styptic agents and anti- syringes will not consume the med kit when used.
Multitasking is an essential skill for any pharmacist to have.
You have the ability to heal other survivors at percent normal speed as they are fixing generators, cleansing totems, opening gates etc.
Failing a skill check on the survivor you are healing will cause them to simultaneously stop what they are doing. If they working ona generator, this will trigger a failed skill check.
"I do WAY more than just count pills..."
You are accustomed to showing up to your shift early, as 20 minutes of uninterrupted work makes a huge difference in your day.
When starting the trial, a random generator will be highlighted in white. The aura of this generator will be invisible to the killer until at percent completion. Noise from the generator will also be reduced by percent respectively.
Head Start deactivates if you fail a skill check, or if the killer interacts with the generator.
Failing a skillcheck while using Technician will NOT deactivate Head Start.
Generators will be inaccessable but still remain invisible if affected by perks such as Corrupt Intervention or Thrilling