• The nuckelavee resemble a skinless horse merged with its rider. Black blood pulses through transparent veins, their muscles and sinews also being visible. A nuckelavee can travel in water just as well as it can walk on land. its legs ending in tough hooves with fin like appendages.
Demons of the Sea. It is unclear just which hellish plane the nuckelavee hail from, but it is clear they prefer the saltwater depths of the ocean. The nuckelavee was held responsible for droughts and epidemics on land despite its being predominantly a sea-dweller.
unique and solitary creature possessing extensive evil powers, its malevolent behaviour can influence events throughout the mainland.
Many islanders are terrified of the creature and dare not speak its name without immediately saying a prayer: It is often found in the vicinity of a beach, but would never come ashore if it was raining.
Harbinger of Pestilence Where the nuckalavee ride, disease follows. Many assume the nuckelavee is responsible, claiming its breath can wilt crops, sicken livestock and cause plague.
NUCKELAVEE
Large fiend, neutral evil
'Armor Class 15 (natural armor)
Hit Points 187 (22d10 + 66)
'Speed 50 ft., swim 50 ft.
SR DEX CON INT WIS CHA
17 (#3) 17 (+3) 16 (+3) 13 (41) 14 (+2)
Saving Throws Dex +7, Wis +3
Resistances cold; bludgeoning, piercing, and slashing from nonmagical weapons
Damage Immunities poison
Condition Immunities poisoned
Senses passive Perception 11
Infernal llenge 9 (5,000 XP)
The nuckelavee can breathe air and water
Innate Spelicasting. The nuckelavee's spelicasting ability is Charisma (spell save DC 14). The nuckelavee can innately cast the following spells, requiring only verbal components:
At will: ray of sickness, shape water
Siday each: control water, stinking cloud, watery sphere
Tr Charge. if the nuckelavee moves at least 20 feet straight toward a creature and then hit
hooves attack on the same turn, that target must succeed on a DC 15 Strength saving throw or be knocked prone. If the target is prone, the nuckelavee can make one hooves attack against it as a bonus action
Actions
Muttiattack The nuckelavee makes four attacks: one with its bite, two with its hooves and one with its longsword.
Bite, Melee Weapon Attack: +7 to hit, reach ft, one target. Hit: 6 + 3) piercing damage. If the target is a creature, it must succeed on aDC 15
Constitution saving throw against disease or gain one level of exhaustion until the disease is cured. Every
24 hours that elapse, the creature must repeat the saving throw, gaining an additional level oI exhaustion on a failure. This exhaustion lasts until the disease is cured and finishing a long rest will not reduce it.
Hooves. Melee Weapon Attack: +7 to hit, reach 5 ft.,
'one target. Hit: 12 + 3) bludgeoning damage.
Melee Weapon Attack: +7 to hit, reach 5 ft,, one target. Hit: 7 + 3) slashing damage
Diseased Breath 5-6). The nuckelavee
exhales diseased breath in a foot cone. Each
creature in that area must make a DC 15 Constitution
saving throw, taking 35 (10d6) poison damage and
becoming infected with the disease described in the
Bite attack on a failed save, or half as much damage ssful one.
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