Come Minecaris to Railroads
Leads can hook together any and all minecacts at a fixed dislane apact. (Max of carts)
(The oaly one dhink needs to be added asap)
Update Furnace minecarts can be preloaded and controlled directly, ether with this interface or WeS keys.
Update D* Since vadates 2 combine into teain-like system, dyes should give multiple options for locomotive
designs, as well as the other carts. (Crafting roupes with dye are permanent)
GeHing bit tran no longer slogs it, the traie does lefral non
Other dyes on narmal cards make coaches, ted makes a Caboose.
drain on powered but rails have is all faster the than benefils everything but fing and boals on ice, but have all the benefits of wirecart
Railroads and Villages
Wandering traders and jobless
"hobos" will spawn draund your tracks. Hobos will jeme in carts and wilI stog when
Villagers can climb aboard train Dy using ticket. All mobs will leave carts by ft clicking nem.
I decided to do trains first because it's an idea thats been around for a while and requires
Mojang to do very little programming to accomplish. The furnace minecart is basically already a train, but you can't link it to anything.
A lot of people have a lot of different ideas about what should be added, so comment with your
ideas and I'll do my best to illustrate them!