• Alright, I need ideas for guilds. I
currently have no major guilds at all.
The most advanced Tech that
people have is magictech armor and
warforged but the only people who
knew how to make it left the
Continent and refused to share
anymore of their tech but some
people still have bits and peices.
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  • 45 comments

    • Perhaps a guild of evil wizards or artificers dedicated to hunting down and disassembling all the war forged they can find to try and reverse engineer the tech?
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    • It probably won’t work for you, but. My group had an adventures guild, however since all of our campaigns where taking place in the same world the adventures guild was made up entirely out of older PCs.
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    • A guild of tech hungry dwarfs who hate seeing others with technology.(so basically fallout the brotherhood)
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    • A guild of masters from each trade e.x. A carpenter a blacksmith a miner a woodsmen
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    • I mean it’s not super related to the magitech armor but you could have a guild of paladins and clerics established to fight fiendish or undead threats
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    • Maybe a guild of mages who goind a way to craft machines which combine living soul/body with magic, creating a psuedo-necromantic cyborg
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    • Maybe a guild of adventurers called something like the Wastewalkers, that are trying to explore and map the wastes of Strogosse. That would be an easy way to incentivize players to to get interested in exploring it and it’s lore
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    • Knights Templar but Demonhunters
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    • The black iron guild is one I've used, quality over quantity where your background didn't matter as long as you could get the job done and done right, you can move it in any direction you want but I had it as a melting pot of interesting NPCs that gave my group (new players) showed several char buld
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    • Think of trades. What are your prime resources or services? There should be a guild in control of each. Some should be fantastical like the guild that trades in creating interdimensional spaces and portals, others mundane like the Masons’ Brotherhood.
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    • Guild of cannibal cooks
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    • A guild of knights who try to give back to society because they used to follow an evil warlord but since they followed the warlord for so long their methods of doing good are seem as extreme.
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    • Guild of divination wizard rogues that just are basically impossible to beat cause they can see into the immediate future through some weird ritual
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    • Brotherhood of steel.. they are just worforgded with crossbows and bolts of fire bolt
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    • And before you post, I'm going to try out a Homebrew magic system I made that is based off of Materia from FF7 and Magicite from FF6. Magic will act as normal but magic can be stored into stones but they are mostly only one use items/spells.
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    • You would want a tinkerers guild for people who work on those bits and pieces
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    • I have a guild called the Plane Hunters, it's a guild that specifically hunts down extra planar threats the leader of which is an ancient Bronze Dragon and his two top officers are a Dragonborn Paladin and a Horizon Walker Kobold
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    • Steal the sons of ivoldi but instead of magic weapons they're going after recreation as apposed to getting their tech
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    • A guild of “witch hunters” that hunt those whom practice certain types of magic they’ve deemed profane, foul, unnatural, etc. Specialize in countering casters in combat and have a strong political presence in some areas
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    • Rhino knights
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    • Warforged hive mind
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    • Book guild dedicated to spreading knowledge like walking libraries
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    • A very corrupt religious guild,
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